# LaTeX2HTML 2022 (Released January 1, 2022)
# Associate images original text with physical files.


$key = q//;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 2.38ex; vertical-align: 176.40ex; " SRC="|."$dir".q|img10.png"
 ALT="\begin{defprim}{heightfield}{{\em file}}
Creates a height field defined by the ...
...s
rendered as a surface tessellated by right isosceles triangles.
\end{defprim}">|; 

$key = q/displaystylesum_{{i=0}}^{n};MSF=1.6;AAT/;
$cached_env_img{$key} = q|<IMG
 STYLE="height: 2.38ex; vertical-align: 173.88ex; " SRC="|."$dir".q|img2.png"
 ALT="$\displaystyle \sum_{{i=0}}^{n}$">|; 

$key = q/em{subdiv;MSF=1.6;AAT/;
$cached_env_img{$key} = q|<IMG
 STYLE="height: 2.17ex; vertical-align: 177.13ex; " SRC="|."$dir".q|img18.png"
 ALT="$\em subdiv$">|; 

$key = q/{defkey}{list}{ldots{{tt{end}}CreateaListobjectcontainingthoseobjectsinstantiatedbetweenthe{{tt{list}slash{{tt{end}pair.{defkey};AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 2.38ex; vertical-align: 176.27ex; " SRC="|."$dir".q|img24.png"
 ALT="\begin{defkey}{list}{\ldots {\tt end}}
Create a List object containing those objects instantiated between
the {\tt list}/{\tt end} pair.
\end{defkey}">|; 

$key = q/{defkey}{union}{{<{{{em{Object}{>{{<{{{em{Object}{>{[{<{{{em{Object}{>{ldots]{{tt{end}}Specifyanewobjectdefinedastheunionofthegivenobjects.{defkey};MSF=1.6;AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 2.17ex; vertical-align: 176.41ex; " SRC="|."$dir".q|img26.png"
 ALT="\begin{defkey}{union}{$&lt;${\em Object}$&gt;$ $&lt;${\em Object}$&gt;$
[$&lt;${\em Object}$&gt;$...
...}
Specify a new object defined as the union of the
given objects.
\end{defkey}">|; 

$key = q/{defprim}{box}{evec{corner1}evec{corner2}}Createsanaxis-alignedboxwhichhasevec{corner1}andevec{corner2}asoppositecorners.{defprim};AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 6.50ex; vertical-align: 172.14ex; " SRC="|."$dir".q|img3.png"
 ALT="\begin{defprim}{box}{\evec{corner1} \evec{corner2}}
Creates an axis-aligned box
which has \evec{corner1} and \evec{corner2} as
opposite corners.
\end{defprim}">|; 

$key = q/{defprim}{disc}{{{em{radius}evec{pos}evec{normal}}Createsadisccenteredatthegivenpositionandwiththeindicatedsurfacenormal.{defprim};AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 2.45ex; vertical-align: 176.33ex; " SRC="|."$dir".q|img14.png"
 ALT="\begin{defprim}{disc}{{\em radius} \evec{pos} \evec{normal}}
Creates a disc centered at the given position and with the
indicated surface normal.
\end{defprim}">|; 

$key = q/{defprim}{plane}{evec{point}evec{normal}}Createsaplanethatpassesthroughthegivenpointandhasthespecifiednormal.{defprim};AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 2.17ex; vertical-align: 176.68ex; " SRC="|."$dir".q|img11.png"
 ALT="\begin{defprim}{plane}{\evec{point} \evec{normal}}
Creates a plane that passes through the given point and
has the specified normal.
\end{defprim}">|; 

$key = q/{defprim}{rotspline}{evec{base}evec{apex}{{tt{coeffs}{c_3{{c_2{{c_1{{c_0{}Createsasolidofrevolution.Thisprimitivecanbedefinedintwoways.{defprim};MSF=1.6;AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 1.68ex; vertical-align: 177.10ex; " SRC="|."$dir".q|img19.png"
 ALT="\begin{defprim}{rotspline}{\evec{base} \evec{apex} {\tt coeffs} $c_3$ $c_2$
$c_...
... a solid of revolution. This primitive can be defined in two ways.
\end{defprim}">|; 

$key = q/{defprim}{rotspline}{evec{base}{r_{base}{{g_{base}{evec{apex}{r_{apex}{{g_{apex}{}{defprim};MSF=1.6;AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 2.17ex; vertical-align: 176.47ex; " SRC="|."$dir".q|img20.png"
 ALT="\begin{defprim}{rotspline}{\evec{base} $r_{base}$ $g_{base}$
\evec{apex} $r_{apex}$ $g_{apex}$}
\end{defprim}">|; 

$key = q/{defprim}{sphere}{{{em{radius}evec{center}}Createsaspherewiththegiven{{em{radius}andcenteredatthegivenposition.{defprim};AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 2.17ex; vertical-align: 176.68ex; " SRC="|."$dir".q|img4.png"
 ALT="\begin{defprim}{sphere}{{\em radius} \evec{center}}
Creates a sphere with the given {\em radius} and centered at the
given position.
\end{defprim}">|; 

$key = q/{defprim}{triangle}{evec{p1}evec{n1}evec{p2}evec{n2}evec{p3}evec{n3}}CreatesaPhong-shadedtrianglewiththegivenverticesandvertexnormals.{defprim};AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 2.17ex; vertical-align: 176.68ex; " SRC="|."$dir".q|img7.png"
 ALT="\begin{defprim}{triangle}{\evec{p1} \evec{n1} \evec{p2} \evec{n2}
\evec{p3} \ev...
...Phong-shaded triangle with the given vertices and
vertex normals.
\end{defprim}">|; 

$key = q/{defprim}{triangle}{evec{p1}evec{p2}evec{p3}}Createsatrianglewiththegivenvertices.{defprim};AAT/;
$cached_env_img{$key} = q|<IMG
  STYLE="height: 2.17ex; vertical-align: 176.68ex; " SRC="|."$dir".q|img6.png"
 ALT="\begin{defprim}{triangle}{\evec{p1} \evec{p2} \evec{p3}}
Creates a triangle with the given vertices.
\end{defprim}">|; 

1;

